SOFTWARE ENGINEERING

Academic Year 2015/2016 - 1° Year
Teaching Staff: Orazio TOMARCHIO
Credit Value: 9
Scientific field: ING-INF/05 - Information processing systems
Teaching Mode: Traditional lectures
Taught classes: 49 hours
Term / Semester:
ENGLISH VERSION

Detailed Course Content

  1. Introduction to Software Engineering
    • Origins and motivations of Software Engineering. Basic definitions. Software life cycle. Software process model: waterfall, incremental, iterative/evolutionary, prototypal, spiral, unified process.
  2. Software requirements
    • Functional and non-functional requirements. Requirement analysis and specification. Requirements engineering processes. Documenting requirements. Requirements validation.
  3. Software design
    • Software design methodologies: top-down, structural methods, functional and object oriented strategies. Design quality: cohesion, coupling, software metrics. Architectural design. Architectural patterns. Object oriented analysis and design.
  4. UML software modeling
    • Introduction to UML (Unified Modeling Language). UML and software life cycle. Requirements modeling with use cases. Class diagrams. Sequence and communication diagrams. State diagrams. Activity diagrams. Component and deployment diagrams. Case tools supporting UML.
  5. Design pattern
    • The role of design patterns in the design and development of software systems. Creational, structural and behavioral patterns.
  6. Verification and validation
    • Quality controls of software products: verification and validation. Software testing. Black-box and white-box testing. Test cases. Equivalence partitioning. JUnit.
  7. Software development management
    • Software configuration management. Configuration item, versioning, configurations, repository. Versioning tools (CVS, SVN, Git). Build, release and branch management.

Textbook Information

  • [LAR]
    • Craig Larman
      Applicare UML e i pattern – Analisi e progettazione orientata agli oggetti
      Pearson Education Italia
  • [FOW]
    • M. Fowler
      UML Distilled
      Pearson Education Italia
  • [GAM]
    • Gamma, E., Helm, R., Johnson, R. e Vlissides, J.
      Design Patterns: elementi per il riuso di software a oggetti
      Addison Wesley